Demo Update #1
HYDROPUNK » Devlog
Greetings from the bottom of the Abyss, fellow punks!
First minor demo update is here!
The key feature we’ve added is a stylish "blueprint-like" outline for the character, which appears when he is blocked by objects or environment.
This works seamlessly with the Lantern: when navigating hidden passages, it allows you to see further ahead, showing exactly where the path leads.
Additionally, we’ve focused on improving the gamefeel of the character controller and made some minor refinements to polish the current level.
Changelog:
- Character & environment outline feature
- Level polishing
- Roll ability feels much better - dynamics improved, invincibility bug fixed
- Removed Sprint stamina drain out of combat
- Lizard enemies hitboxes fixed
- Slightly raised Zombie capsule size
- Improved Sword weapon hit detection
- Destructible objects collision channel fixes
Thanks a lot for your support and feedback, we really appreciate it!
Stay tuned and pray to the Abyss!
Files
HYDROPUNK Teaser Demo 5.5 GB
Version 5 86 days ago
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HYDROPUNK
Isometric action-adventure combining souls-like and immersive sim mechanics.
Status | In development |
Author | NOVA64 |
Genre | Action |
Tags | Action-Adventure, Dark, Immersive, Indie, Singleplayer, Souls-like, Steampunk, Story Rich, Top-Down, Unreal Engine |
Languages | English |
More posts
- Teaser Demo is live!94 days ago
- [Demo] Warehouse Level, part 2 - Docks ArtJan 17, 2024
- [Demo] Warehouse Level, part 1 - ConceptJan 10, 2024
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