[Demo] Warehouse Level, part 2 - Docks Art
Greetings from the bottom of the Abyss, fellow punks!
Today, we'll guide you through the practical steps of decorating and filling the first part of our demo level - the Docks. Expect plenty of screenshots and concise explanations to keep things interesting!
Let's kick things off by noting that in our previous level, we already had a prototype for this location.
Following that, we delve into our fresh blockout, meticulously curating concepts and references that capture the precise mood and vibes we envision for the location.
New Zone Blockout
Our concepts
References & Vibes
Bringing it all together, our 3D artist has made an incredible location concept in Blender, poised to be sliced and reassembled in the Unreal Engine.
At this moment, the main part of the work begins - we need to plan and create the necessary assets, materials, prefabs, and modules. We'll talk about this in more detail in the next diary series. Thanks for your attention!
Stay tuned and pray to the Abyss!
Get HYDROPUNK
HYDROPUNK
Isometric action-adventure combining souls-like and immersive sim mechanics.
Status | In development |
Author | NOVA64 |
Genre | Action |
Tags | Action-Adventure, Dark, Immersive, Indie, Singleplayer, Souls-like, Steampunk, Story Rich, Top-Down, Unreal Engine |
Languages | English |
More posts
- Demo Update #188 days ago
- Teaser Demo is live!97 days ago
- [Demo] Warehouse Level, part 1 - ConceptJan 10, 2024
Comments
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Amazing work, love the concepts!